Superheros

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  Monday Tuesday Wednesday Thursday Friday
Opening Ceremony Campers will be introduced to Superhero week by a skit. We will have two counselors come dressed in costumes on good and one bad and they will battle it out. Of course the superhero wins. After the campers will be given their Camper choice activities to choose from. Campers will start the day by playing a Superhero relay pose game. Each camper will race down their line and when they reach the front the must strike their best heroic pose until their entire line is finished. Campers will start the day with a song. They will be taught the old animated Spiderman song. Campers will play superhero freeze tag. No bases, the kids must race around without getting tagged by a villain. If a hero is about to be tagged, they can freeze in a superpose and yell out a name of super hero to prevent getting tagged. Superhero names cannot be repeated and once you are tagged you become a villain (tagger).  
Huddle Group What makes a good hero? If you could have any power what would you choose and why? Who are some real-life superheroes? DC or Marvel? Who is the greatest Superhero of all time?
Crafts T-shirt capes Create your superhero TP roll superhero/Superhero Cuffs Superhero fuse bead pendants  
Songs Spiderman Theme song Spiderman Theme song Spiderman Theme song Spiderman Theme song Spiderman Theme song
Crew Service Project          
Camper Choice “Create a Comic Book” “Science of SuperHeroes” “Make your own BatUtilty belt” “Create a Comic Book” “Science of SuperHeroes” “Make your own BatUtilty belt” “Create a Comic Book” “Science of SuperHeroes” “Make your own BatUtilty belt” “Create a Comic Book” “Science of SuperHeroes” “Make your own BatUtilty belt” “Create a Comic Book” “Science of SuperHeroes” “Make your own BatUtilty belt”
Closing Ceremony Closing Wrap up what you do today? Closing Wrap up what you do today? Closing Wrap up what you do today? Closing Wrap up what you do today? Superhero obstacle course battle royale

Crafts

T-shirt Cape

Grab an old tshirt – plain is best, though I guess you can use one with a logo on it and incorporate it into the design? I went with a red one because I was trying to emulate Superman, since he’s Dexter’s favorite.

  1. Turn the shirt so that the back is facing up. Smooth it out in front of you. Grab a ruler or yardstick and draw a line with your sharpie from the bottom right corner up to the right side of the neck hole.
  2. Do the same to the left side.
  3. Use whatever you have to hand to create a logo or design on the back. I used an empty container of chocolates to create a big circle and then free-handed a letter D for Dexter.
  4. Use your craft paint to paint a colorful design.

Now you can either let it dry first (recommended) or cut it first. Just be careful so you don’t smear any paint. Cut along the lines you drew up to the neck hole and then carefully cut AROUND the neckhole, leaving it in tact.

Once it is dry, your cape is complete!

TP Roll Superhero/Superhero Cuffs

nana nana nana nana, Batman!

We had a great time creating some new and exciting coasters for you all to put your cups of tea or coffee on.  Here is a design i loved doing for my work mate Daryl, I’m sure from the pic you can see he is a huge Batman fan.

Check out our other Hama bead coasters.

What you require to make a our Batman Coaster out of Hama Beads.

Pegboards – 1 x large interlinking peg boards (Hama Boards #234), it all depands on how big you want to make your coaster.

Colours required – But here is a list of the colours you will require to make this Batman Coaster and the part number of the individual coloured packs.

Spiderman Face

02/03/2013  SUPERHERO PATTERNS LEAVE A COMMENT

The Face of Spiderman

Spiderman is proving to be the most popular Super Hero Hama Bead pattern on the site right now, so here is a cool version of Spiderman’s face.

TIP – Start from the middle in the middle of the 2 hama perboards to ensure it fits.

What you require to make Spiderman.

Pegboards – 2 x large interlinking peg boards (Hama Boards #234)

Colours required – Here is a list of the colours you will require to make this Spiderman Pattern and the part number of the individual coloured (1,000) packs.

Batman Logo

27/02/2013  SUPERHERO PATTERNS LEAVE A COMMENT

Create the Batman Logo in Hama

Here is our first ever Batman hama pattern.  The logo looks great and very similar to the real thing as shown.

Don’t forget to check out all our other Super Hero Hama Bead Patterns which includes Superman and Spiderman!

What you require to make the Batman logo.

Pegboards – A large interlinking peg boards (Hama Boards #234)

Colours required – Here is a list of the colours you will require to make this Batman Pattern and the part number of the individual coloured (1,000) packs.

Superman Logo

19/02/2013  SUPERHERO PATTERNS LEAVE A COMMENT

Create the Superman Logo in Hama

Here is our first ever Superman hama pattern and it looks amazing.  Don’t be afraid to make it bigger and pin to a white T-Shirt.

What you require to make Superman.

Pegboards – A large interlinking peg boards (Hama Boards #234)

Colours required – Here is a list of the colours you will require to make this Superman Pattern and the part number of the individual coloured (1,000) packs.

Spiderman

09/12/2012  SUPERHERO PATTERNS LEAVE A COMMENT

Spiderman at his best in Hama

This is perhaps the coolest Hama Bead design we have done at home.  Everyone loves Spiderman and it just so happens my daughter is learning all about superheroes at school which means more fun designs coming soon.

What you require to make Spiderman.

Pegboards – 2 x large interlinking peg boards (Hama Boards #234)

Colours required – Here is a list of the colours you will require to make this Spiderman Pattern and the part number of the individual coloured (1,000) packs.

 

 

Songs

Spiderman Theme Song

Spiderman, Spiderman,

Does whatever a spider can

Spins a web, any size,

Catches thieves just like flies

Look Out!

Here comes the Spiderman.

 

Is he strong?

Listen bud,

He’s got radioactive blood.

Can he swing from a thread

Take a look overhead

Hey, there

There goes the Spiderman.

 

In the chill of night

At the scene of a crime

Like a streak of light

He arrives just in time.

 

Spiderman, Spiderman

Friendly neighborhood Spiderman

Wealth and fame

He’s ignored

Action is his reward.

 

To him, life is a great big bang up

Whenever there’s a hang up

You’ll find the Spider man.

 

Games

Science of Superheroes

Aquaman / Water bending

Equipment:

  • A balloon
  • A cup full of water
  • A container to pour the water into

Description:

One of Aquaman’s powers is control over water.  This one is great experiment to get a volunteer.  Take a balloon and have a kid rub it against their head to build up a static charge.  Tell them not to touch the balloon against anything but their head.  Tell kids you are creating the same energy that shocks them when they touch a door handle.  Explain that this is low power electricity.   After the child has rubbed the balloon against their head for about thirty seconds pick up a cup full of water and tell the kids you are going to poor it into a container.  When you poor the water do it is slowly so there is an even, thin stream of water.  Then have the child move the balloon close to the water but warn them not to touch the two together.   The water will begin to bend towards the balloon because water is attracted to an electrical charge.  The stronger the charge the more water can be moved and the farther the water can be moved.  If Aquaman’s body generates a low level charge then this might be how he is able to bend water.

Superman / Heat vision

Equipment:

  • High power lamp (halogen works well) / sunlight
  • Magnifying glass
  • 1 ice cube (2 ice cubes if you are doing this indoors

Description:

There are two ways to run the experiment and demonstrate Superman’s heat vision.  On a sunny day it can be done outside, if not it can still be done inside.  The experiment is conducted the same way that ants can be burned with a magnifying glass.  If you are outside find a clear spot where you can get the light to converge into a point using the magnifying glass.  Then put the ice cube under the point of light and watch it melt.  I melted an ice cube because I didn’t want anyone to be able to say that I taught their child how to start a fire.  If you do this inside then it helps to have another person helping you because depending on the strength of your light the ice cube may not melt as fast.  Have them begin to melt the ice cube a few minutes before the program starts.  This way it should have begun to melt by the time you get to it.  To be safe I also had an ice cube out that was not under the light.  I brought this out to compare to the one under the light for the kids to compare and asked them which one was more melted.

The explanation of the experiment needs to be started before you explain the ice cube.  First use the magnifying glass to show the kids where the light converges into a point and ask them if it looks a bit like a laser.  Then show them that the magnifying glass is curved and tell them that it can bend the light into a point because of the curve.  Tell them it focuses the light into that small point they see.  After that, point out that the human eye ball is also round and that the eye does something similar with light that lets us see.  This isn’t the entire story but it is close enough.  At this point it is safe to show them the melted ice cube.  The theory is that Superman’s eyes are able to focus the light into a similar beam of light.  Thus creating heat vision.

Storm / Flying & levitating using wind

Equipment:

  • Hairdryer
  • Ping pong ball

Description:

Storm uses air to lift herself off the ground and fly.  This experiment really has more to do with gravity than flying.  First show the kids the ping pong ball and ask them what happens to it if you let it go.  They’ll say it will fall.  Let it go, and lo and behold, the ball falls.  Then ask them why it fell.  Eventually someone should say gravity.  When I asked the kids how gravity made the ball fall none could tell me why.  Explain that gravity is an invisible force that pulls things down and keeps them on the ground.  Let the kids know you are now going to show them how the X-man Storm flies.  Then point the hairdryer toward the sky and turn it on.  Place the ping pong ball in the middle of the air and it floats.  Tell the kids that the air is pushing it up.    Really the ball isn’t flying so much as its levitating.  I told my group that the spot where it levitated was were the push of the air up and the pull of gravity down on the ball were the same strength.  Storm is able to do something similar when she controls the air around her to push her up.  If you get really could with the hairdryer you can angle it and make the ping pong ball fly around the room.

Magneto / Magnetism

Equipment:

  • 4 moderately powerful kitchen magnets (color code the sides of the magnets so that both north ends are the same color and both south ends are same color)
  • A smooth surface
  • 2 strips of tape to act as a start and finish line

Description:

Magneto is able to draw metal objects to himself and push them away.  This experiment works best if you set it up as a race.  Bring out your four magnets.  Explain that each magnet has a north side and a south side (or a positive and a negative side whichever names you prefer) that contain opposite forces.  These forces are attracted to each other and want to move together.  If your magnets are strong enough place one north end by a south end without having them touch and lets the kids see that the magnets will move by themselves to be together.  Then tell them that like sides are repelled.  if you can have one kid come up and try to push two magnets with the same force together.  They should feel the resistance as the like polarities try to push apart.  This is how Magneto moves things around.

Now for the experiment.  Place two magnets on the smooth surface; the smoother the better.  Ask for two volunteers.  Show them how you can move a magnet across the surface by putting the positive side of a magnet near the magnet on the table that is positive side up.  The magnet on the table will move to get away from the one in your hand.  Then have the kids race!

 

Games

Super Hero Team Quest

“Help! A Super Villain of the very worst kind has invaded the Boys and Girls Club! He has placed 8 objects of mass destruction throughout the club and we need your help to find them!”

THE QUEST: Members were asked to help us save the club and collet these objects of mass destruction. No one, however, can complete a quest without superpowers. Kids would need to collect super powers along the way. These powers would allow them to enter different rooms and spaces in the building where they could retrieve the objects. Members were divided into groups, assigned a staff member, and let loose to reach their destiny!

OBJECTS OF MASS DESTRUCTION: 8 sheets of paper with the words “Object of Mass Destruction” were hidden throughout the club for each team (4 teams = 32 sheets total). It was each team’s mission to find all 8.

SPACES: In order to find them, teams had to earn the right to enter the rooms in which they were hidden by having the correct super powers. Each room was labeled as a different place. The requirements to enter were posted on the doors. Some of the places we used and their requirements for entering were:

  • The Jungle (kids must be able to sing tigers to sleep)
  • The Ocean (kids must be able to breathe under water, stay warm and be invisible)
  • The Sky (members must be able to leap tall buildings and fly)
  • Outer Space (members must be able to fly and stay warm)
  • The Alligator Swamp (members must be able to breathe under water)
  • The Olympics (members must be able to leap tall buildings, have super strength and have super speed)
  • The Quarry (members must have super strength)
  • The Racetrack (members must have super speed)

SUPER POWERS: Matching superpowers were placed throughout the club for kids to be able to collect, but each had a few strings attached. In order to keep the super power and not lose it, members had to practice it or represent it. Instructions for what was required were written on each sheet of paper that the kids needed to find.  Here are some of the superpowers we used:

Singing Animals to Sleep.  Whenever the team is in the hallway (the jungle), the team must be singing the whole time so that the tigers don’t wake up.

Super Speed. When they get this power, they must all run in place for 5 minutes as a team. Then, upon entering any room after that, 1 member must run in place for at least 1 minute.

Super Strength. When they get this power, they must all do 10 pushups. For the rest of the game, one member must have their arms flexed.

Ability to Stay Warm. One member must put on an extra coat/sweater for the rest of the game.

Ability to Breathe Underwater. One member must plug their nose for the rest of the game.

Ability to Fly. One member must flap their arms like wings for the rest of the game.

Ability to Leap Tall Buildings. One member must hop/jump for the rest of the game.

Invisibility:  One member must go to the front desk to get an “invisibility” cloak. At least one member of the team must wear the cloak for the rest of the game.

A Few Notes/Tips:

We let kids switch powers to take turns/take breaks.

If you replicate, be sure that it make sense logically. Kids can’t get the power to fly unless they are able to get into the room where that power is. If the power to fly is housed in the room that requires the power of strength, but you can’t get to the power of strength without going into a room that requires the power to fly, then the game becomes impossible. Map it out logically before you set up the game.

Teams finish at different times. Make sure that you have a space where kids can go when they are done, or that staff are prepared to entertain them. It can easily be up to a half hour difference between finishing times.

We have tried games like this with staff being stationary and with staff wandering with teams. Each group having a staff with them works the best, by far.

Super Hero Hangman

This was a “we have extra time and need an extra game” activity. I gave staff a list of “superhero” themed words and phrases, and they added their own playing with kids.

Kids at our club LOVE hangman. They could play it for hours. Other simple games can be adapted to fit themes as well (Pictionary, charades, 20 questions, etc.).

 

Closing Ceremonies

Minute mysteries are riddles where campers ask yes or no questions to try and solve the riddle. They are called minute mysteries because they are usually a bit more complex than your average riddle. Below are five of my favorites. Scroll down to see the answers.

In the old West a man rides into town on Friday. He stays for three days, and leaves on Friday. How can this be?

There is a man walking down the road dressed entirely in black. There are no lights on anywhere and no moon. A car with no lights comes down the road and manages to avoid the man. How?

There’s a two story house both the front door and the back door are open and all the down stairs windows are open but the man is locked in. How?

You are in a cabin with four walls all facing south. There is a bear outside. What color is the bear?

You walk into a room with only one match. You must light a lantern, a gas stove, the pilot light of a water heater and a fire in a fire place. What do you light first?

ANSWERS:

  1. The horse’s name is Friday.
    2. Its day time.
    3. He’s on the second floor????
    4. The cabin is at the tip of the North Pole. The bear is, of course, white.
    5. The match, duh.